About
TATOMAMO is a kids’ game studio on a mission to create safe, fun, and meaningful mobile experiences for children and their families. We specialize in educational gameplay that’s rooted in real-life skills, creative freedom, and emotional safety. Our latest project — Food Festival 3 — introduces a brand-new genre: the “playable cartoon.” It’s a seamless blend of interactive storytelling and hands-on cooking simulation, designed with care and backed by 15+ years in the children’s media space. Join us as we build the future of kids’ mobile games — one joyful story at a time. 🌐 Learn more: tatomamo.com 📲 Game: Food Festival 3 — pre-registration soon!
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Hi Product Hunt! I’m Polina — here to say hello from TATOMAMO
Hey everyone! I m Polina, and I m thrilled to join this amazing community of builders and curious minds.
I work at TATOMAMO, a small creative studio making joyful, interactive mobile experiences. After months of design, development, and a lot of coffee, we just opened pre-registration for our very first game and I couldn't be more excited to share the journey here.
The project is called Food Festival 3, and it's our take on a cooking-themed mobile game with a twist: think "playable cartoon" meets real recipes, wrapped in a warm, cozy vibe. More on that soon not here to pitch (yet!)
I m mostly here to learn from others, explore cool launches, and meet people building inspiring things. If you re into games, interactive design, or family-friendly products, I d love to connect!
What parents taught us about making better screen time for kids
Hi everyone!
Over the years of building kids apps, we ve spent a lot of time talking to parents in feedback emails, support threads, beta tests, even DMs.
One thing we kept hearing:
I don t mind that my kid s playing I just wish it felt more meaningful.
It wasn t about screen time itself. It was about the quality of that time.
What if kids’ games didn’t try so hard to be “engaging”?
We ve been making kids games for over a decade and recently, we ve started questioning a lot of the design assumptions behind them.
Most games (even well-meaning ones) focus on holding attention: fast tapping, flashy rewards, constant feedback. But kids especially young ones don t always need more stimulation. Sometimes, they need space to think, watch, try, or just be.
We started exploring this idea by working on something new: a project where we blend storytelling and gameplay into what we re calling a playable cartoon.
It s called Food Festival 3, and it s a cooking game but made with real recipes, real kitchen steps, and a soft rhythm. No timers. No levels. No pressure. Just moments of interaction balanced with quiet animation a mix of active and passive attention.