3D data prep is hard. But ordering a pizza is easy.
Through an automated toolchain, RapidPipeline makes 3D data prep as easy as ordering a pizza - helping artists prepare 3D content, at massive scale. Deep tech battle-tested on more than 4 million 3D models.
First of all, many thanks @albn for hunting our product! We are big fans of Sketchfab, so itās a true honor š
1) WHAT IS THIS ABOUT?
š¢ 3D artists out there ā I guess you might know this problem:
⢠You have some amazing 3D models and want them ready for different apps and devices
⢠All your use cases have their very own requirements (on mesh resolution, textures, supported material model, draw calls, supported file formats, and so on)
⢠You end up spending days on re-formatting, optimizing, and translating your 3D content⦠and then there are tight deadlines to meet, which doesnāt make it better!
āWe hear you: 3D data prep is hard, and it takes 3D artists so much of their precious time.
Working on many 3D R&D projects together, Miguel, Julian, Felix faced exactly the same problems, until we asked ourselves one day:
š¤ What if there was a system from which you could simply order just the right downstream versions for all the 3D models in your database or catalog?
2) HOW DID WE GET THERE?
š” Making the whole area of 3D data prep as easy as ordering pizza (a type of food that saved our lives a few times when being up late and crunching towards the next deadline :), the system would enable 3D artists to
⢠save precious time and focus their attention on more fulfilling tasks,
⢠create their custom workflow recipes where desired (customizing settings for remeshing, texture encoding, atlas baking, and so on), and
⢠get every 3D project delivered, reliably, on time, and in budget ā enabling their organizations to successfully use 3D at scale!
āļø We ended up doing did a lot of research to build the technology needed to make this vision a reality (I even ended up doing my PhD on it), founded our own company, and quickly found enterprise partners that helped us battle-test our solution, on several million 3D models. This helped our technology (originally called āRapidCompactā) to get more mature by the day.
Now, we are incredibly excited to finally take it to the next level, making it easily available to everyone:
3) š SAY HELLO TO RAPIDPIPELINE! š
Introducing:
ā an easy -to-use SaaS interface, along with a REST API and on-prem batch processing tools
ā subscription plans for individuals and SMBs, letting everyone leverage our automation pipeline for 3D data prep as part of their own projects ā no matter what scale they might be!
ā visual feedback, auto-generated summaries and QA scores for each output model, making it easy to see how close it still is compared to the original source, and
ā intuitive workflow controls with ābasicā, āadvancedā and āexpertā settings ā making our tool easy to pick up for first-day users, while giving more experienced users full control over their workflows.
The team and I are super excited about this launch, and we canāt wait to see what people will build on top of RapidPipeline, and which opportunities it will unlock across the industry ā in 3D Commerce, including various verticals such as furniture, household items and apparel, but possibly also in many other areas⦠and we are much looking forward to your support and feedback! š
Hey,
I'm curious what specific pain points in the 3D workflow you're addressing. How does your automated toolchain work, and what kind of time savings can users expect?
Also, with 4 million models processed, what interesting insights have you gained about 3D data preparation?
Congrats on the launch!
@kyrylosilin Great questions!
So, on the worklow:
* We looked at the steps that artists typically do by hand, and how they do that with several different tools (some examples in my PhD thesis here: https://max-limper.de/publicatio...)
* Typical stages for a more complex workflow could include steps like mesh simplification (or retopo, or remeshing), removing small and invisible occluded parts, setting up UVs, baking textures for the lowpoly model, compressing geometry and textures, and exporting to the desired formats - which often involves material translation steps.
* Time savings compared to a manual workflow can be anything between an hour and a few days - depending on the input data, and on the requirements of the output app(s). We noted that in many cases, our solution would enable certain apps in the first place - for example, if you want to visualize a catalog of products and only have limited time and budget, so there'd be no way to do what you want for 100 or 1000 digital twin products in this case.
Regarding the learnings... I guess some are contained in the above already^^ but apart from that we realized that ease of use is a big pain point in general, as well as QA automation. Last year we processed over 100K models for a client, and there'd be no way to manually QA such a batch, obviously :-D so then it becomes all about flagging assets that look "too different" from the input... and in that context, a couple false positives don't hurt (as long as there are not false negatives - so, using a conservative QA scoring metric).
Hope that helps already a bit to shed more light on the topic! :-)
Hey Max! As a former Designer can see the amount of hour you've worked on this and how it's gonna change designers journey. Happy to see you helping on this and wishing you all the best here!
@german_merlo1 Thanks so much GermƔn! Happy to see you find the product idea helpful, and hoping to help as many 3D designers as possible down the road! :-)
Congrats on the launch of RapidPipeline, @mlimper! š As a fellow 3D artist, I can definitely relate to the struggles of preparing data for various applications. Itās inspiring to see a solution that not only simplifies the workflow but also saves valuable time for creatives.
I really appreciate the customizable settings you've includedāthis flexibility is key for artists who want to maintain their unique touch while utilizing your automated pipeline. The visual feedback feature is also a game changer, ensuring that the output meets quality standards without endless back-and-forth adjustments.
Looking forward to exploring how RapidPipeline can enhance our projects and streamline our processes! Also, itās amazing to see such dedication to research and enterprise partnerships that have helped refine your technology. Can't wait to see where this goes and the potential it unlocks within the 3D space. Keep up the great work! Upvoted!
@blankwebdev Hey, thanks for the kind words! And happy to read you like it, coming from a 3D art background - @julian_n2 is our tech art OG and we are really trying to build something that helps artist avoid the annoying work, so they can focus on the art... (and not replace them). We believe that this will also create more opportunities for artists, as - by empowering them to deploy their work to more apps easily, resulting in cost savings that make it economically attractive for big companies to work with 3D at scale - so, we hope to help the whole industry scale up their 3D workflows this way, eventually helping 3D to become a new medium for many applications!
This is exactly what good tech is. Removing the drudgery from painful workflows XD Working with 3D itself feels like some legacy system compared to how much easier our lives are getting in other areas. Tools like this are definitely a step in the right direction. Great idea, and all the best on the launch!
@jayanthr Thanks a lot Jayanth! Yeah it's true - 3D data is so much more complex than images or video... and the problem is not even clear to many who aren't so familiar with the medium. Therefore, it takes quite some heavy lifting to make it easy... but it definitely feels rewarding to see that vision come to fruition!
It's impressive to see such a comprehensive solution for 3D model optimization. Adding more details on supported file formats and conversion options would be beneficial.
@peter_victor My pleasure!
We support most common 3D graphics formats, including glTF, USD(Z), FBX, OBJ, PLY, etc., but also STEP / IGES for CAD files, as well as 3dsMax scenes with V-Ray materials, within our uploader and on-prem tools.
Getting the v-ray to real-time conversion right was a heavy lift! We have more of that coming for Modo, Blender, and other native DCC tools.
What kind of formats and conversion do you think would help your business the most?
@austin_dudas Their team is great to work with, and I love how they always keep up to date with the latest glTF extensions, for example - it's an amazing partnership!
Congratulations on the launch, Max and team! The need for 3D content is only increasing and RapidPipeline is a core part of modernizing that infrastructure
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