Robbie Cargill

Robbie Cargill

Developer
21 points

About

Make games and other interactive things. Into open source software and digital rights.

Badges

Tastemaker
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Maker History

  • Changingday
    Changingday
    VR for autism. Making BLINNK and the Vacuum of Space.
    Oct 2023
  • PicnicHR
    PicnicHR
    Simple HR and time-off tracking for your team
    Aug 2023
  • 🎉
    Joined Product HuntOctober 19th, 2015

Forums

Robbie Cargill

1yr ago

Mobile/desktop app, and game devs! Where do you archive past build binaries at the moment?

I've worked in a ton of different studios over the years - working on mobile apps, XR, games, work for clients.. A consistent thing I've noticed on every team has been a lack of proper system for archiving and managing builds. I've seen shared drive dumping grounds, confusion over what build is what, QA lost on what to pick up next, constantly expiring WeTransfer links, frustrated clients, over-complicated deployment, and plenty developer time wasted. It also seemed clear that current binary artifact management tools (Artifactory etc) just weren't really designed for app and game devs to manage their build artifacts. So - we're working on Buildstash (https://buildstash.com), a build artifact and release manager, actually for them! We'd love to know.. Where do you / your team archive all your past build binaries at the moment?

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