About
After years of working in product management, business intelligence and process optimization for others, I finally started doing it for myself! Realizing that I can never be sure that the feedback I receive from people around me is unencumbered by vested interests, I started working on a way to elicit honest answers regarding topics of interest only to me ("how do I sing?", "what do you think when you first see me?", "is my big nose distracting people from taking me seriously", etc) using concepts developed in the areas of psychology, decision sciences and economics. The result is honswer.com, a platform to request, provide and monetize sincere feedback regarding personal topics for individual users all around the world. Give it a try: let being opinionated actually earn you money 😁
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What about Gamification?
Hello everyone! I'm going to start a gamification project and I thought that I need to hear some words from you. What do you think about gamification in apps (preferably, education apps)? Do they encourage app's users to use the app more? For instance, you are a Duolingo user and learning Spanish via Duolingo. Everytime you use it you gain points and achieve new badges in Grammar, Daily Conversations etc. Does it encourage you to use Duolingo more and achieve new badges? What does it mean to you? How can we make a gamification more meaningful? Thank you in advance!
I'd love to buy a tiny SaaS ($5-8k) and grow it as a side project.
Looking for someone to complement my skills, i.e., a developer. Anyone interested?
Who is launching on PH soon?
Drop a link so we can keep an eye out and support the launch! :)