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Founder of 3 companies in the digital consumer health and direct to consumer products space.
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What problems need to be solved in the VR space?
This article got me thinking: https://www.wsj.com/articles/met... VR currently has obvious problems such as power, form factor, resolution, etc. Then there are known ones like motion sickness and physical injuries. What other problems need to be solved for VR to achieve mainstream adoption?
What do you think about Apple's new headset?
Apple finally dropped the rumoured headset it's been working on at yesterday's WWDC. It's called the Vision Pro and it will sell for just about $3500. I thought it looked super impressive at the event, but it seems like the ship has kind of sailed in the whole virtual / augmented headset especially if you're entering at that price point, I'm probably wrong though.
Advice. I have a vr product 90% done, should I launch now or wait?
I have a virtual reality meditation app for quest 2 and I am wondering if it's best to launch at 90% done or wait until I am fully done. What do you think?