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Tastemaker

Gone streaking
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Is making money the only measure of an app’s success?
A successful product is often seen as one that is well-commercialized, with users willing to pay for it. But is that always the case?
Today, I came across many products that are incredibly fun and creative. It made me wonder: are there products that don t fit the conventional definition of success? Maybe some exist just to bring joy, even if users simply visit, smile, and leave.
Some might argue that if something brings value, people will naturally be willing to pay. But is that always true?