Wow, this is amazing! I have created a gravity simulation:
https://github.com/valentinvichn...
It works well on desktops, but it has bad performance on mobile, do you think I would get performance increase by rewriting it in whitestorm.js?
๐ ต๐ ด๐ ฐ๐๐๐๐ ด๐
- ๐๐จ๐จ๐ค ๐๐ง๐ ๐๐๐๐ฅ ๐ฅ๐ข๐ค๐ ๐ฌ๐ข๐ฆ๐ฉ๐ฅ๐ ๐ฎ๐ฌ๐๐ ๐
- Minimize 3D scene prototyping
- Component based scene graph
- Integrated ๐ก๐ข๐ ๐ก-๐ฉ๐๐ซ๐๐จ๐ซ๐ฆ๐๐ง๐๐ ๐ฉ๐ก๐ฒ๐ฌ๐ข๐๐ฌ with Worker (Multithreading)
- Automatization of rendering
- Enhanced softbodies
- ๐๐๐๐๐๐+ ๐๐๐ฌ๐๐
- Extension system (plugins)
- asm.js acceleration
- ๐๐๐๐ฉ๐๐๐ค ๐๐ซ๐ข๐๐ง๐๐ฅ๐ฒ
- ๐๐ง๐ญ๐๐ ๐ซ๐๐ญ๐๐ ๐๐ก๐ซ๐๐.๐ฃ๐ฌ rendering engine
- Work with Whitestorm.js and Three.js at the same time
WhitestormJS
Gravity WebGL
WhitestormJS
WhitestormJS