
Why are 3D design tools are still stuck in 2005?
Serious question: Why do most 3D design tools still feel like they were built for Windows XP?
You open them up and immediately feel like you need to go get a degree in “viewport navigation.”
Everything takes forever. Everything costs a fortune. And God help you if you want to share anything with someone else. Meanwhile… the rest of the creative world moved to the browser years ago.
Designers have figma
Teams have notion
Video folks have Runway
…so why hasn’t 3D caught up?
We've been working on this problem for a while now, building @radicalmotion to make real-time mocap + 3D visualisation actually usable by mere mortals (you Unity / Unreal geniuses out there... just... how?!). But this post isn’t meant to pitch anything.
I’m honestly curious:
What’s the most frustrating thing about 3D tools right now?
Who do you think is doing it right?
What do you wish existed but doesn’t?
I’d love to hear your thoughts. Whether you’re a filmmaker, game dev, creative director, or just someone who tried to make something in 3D and rage-quit halfway through.
👇 Let’s hear it.
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