Michal BalŔianka

šŸ› ļø Makers, how do you actually know when it’s ready to launch?

I’ve been in the ā€œalmost doneā€ zone for a while now, that weird spot between polishing features, fixing edge cases, and suddenly rethinking the UI at 2AM. I’ve got the Launching Soon badge on my profile now, and I’m both hyped and slightly terrified. So I’m asking the community: • How do you decide it’s ready to ship? • Do you wait for perfect or launch fast and iterate? • What gave you the confidence to hit publish? Would love to hear your war stories, near-launch chaos, and what helped you push through.
25 views

Add a comment

Replies

Best
Jordan
Tldr: just go for it and publish man. I'd say if your features and everything is all good + functional, and you're just worried about aesthetics only at this point, just launch
Michal BalŔianka
Launching soon!
@jordansvision thanks for encouragement, it’s that part when you start to think is it enough? There are multiple features that would it make better and you deciding what to do more so users would have better experience or if it’s good like this and deliver more after launch šŸ˜„ I know that’s probably just speculation around it and I should just launch and that’s it! šŸ˜…
Igor Lysenko

I would do beta testing for a couple of people and their use cases. If everything meets expectations then we can move on to another stage of what to improve in the product.

Michal BalŔianka
Launching soon!

@ixord Absolutely, that's exactly the approach I'm taking too. Right now Copyber is out in beta for both Windows and macOS, and I’m inviting early users to try it in their own workflows. Once that feedback rolls in and things feel stable, I can move on to refining and expanding with more confidence.

Jordan
If you're thinking this hard, I feel like that's valuable time you could've used to launch. It's actually good that people see your work's imperfections. That way, as you polish features and eventually change the UI, it shows growth and people will become invested in that. My team and I are so close to finishing our prototype's development (July 31st!) and by no means is it to where I envision it to be, but best believe, we're launching and dealing what comes after that.